Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling.
Advances from: | |
---|---|
Advances to: | Bellator Orcum |
Cost: | 12 |
HP: | 38 |
Motus: | 5 |
XP: | 42 |
Ordo: | 1 |
Alignment: | nocturnus |
ID | Orcish Grunt |
Abilities: |
gladius ferrum | 9 - 2 conflictio |
Resistances: | |
---|---|
ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 0% |
frigidus | 0% |
mysticus | 0% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 2 | 40% |
Colles | 1 | 50% |
Cotes | 2 | 30% |
Glacialis | 2 | 20% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | 2 | 60% |
Nemus Fungorum | 3 | 40% |
Nonterra | - | 0% |
Palus | 3 | 30% |
Planus | 1 | 40% |
Salum | - | 0% |
Silva | 2 | 50% |
Viculus | 1 | 60% |